Antonio Molner Domenech Software Developer

About Me Projects Publications

What I do

I am a Computer Science Degree student and enthusiastic app developer. I started to learn game programming when I was a teenager. Since then I have never stop to learn new things and to accept new challenges. I have worked in several personal and professional projects using different technologies, such as Augmented Reality or Geospatial data. Recently I started to learn Google Tango and Hololens technologies to boost my career.


Specialized in game programming and scripting languages


Main development tools that I use.

Other Tools

I use this tools daily. Mainly, Git for project collaboration and AWS for web app hosting and escalable servers.

Featured Projects

Ancient Enviroment Creation
  • Level Designer and Programmer (UE4)
  • This project is a practice for an student by request. It is a small game in first person and some streamed levels with multiple interactive objects. Everything wrapped in a dark atmosphere and snow.

    Ponikve Airport Demo
  • Main Developer (Unity)
  • Visual recreation of the Ponikve Airport. The scene uses real heightmaps and satellite textures of the zone. The app was proposed for a conference so it has points of interest split in different stages to explain it's reconstruction.

    Lady Christmas Mobile Game
  • Unique developer (Unity)
  • Mobile game published to Play Store and Apps Store. It is a platform game based on Christmas. The main character is a Lady Santa Claus with differents moves (jumping, sliding and throwing snow balls). There are also interactive level objects and some AI enemies. Project for Wapmania S.L

    Check it out


    Introduction to Reactive Programming
  • Spanish Presentation at UGR
  • Short introduction to Reactive Extensions to implement FRP in interactive applications.

    Check it out
    BIM Model to Google Tango
  • Spanish Presentation at Madrid Google Campus
  • About How can a 3D model from BIM (Revit) be put over reality using Google Tango devices. Workflow explanation.

    Check it out